"Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. In us, they found a group with unique experience and valuable, diverse perspectives. "In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). From the day-to-day production of our last game, Firewatch, to the way we run the company, make merchandise, meet players at expos and shows, send out a quarterly literary journal, throw open-to-the-public game demos in the middle of an artificial forest-all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success" Furthermore, and perhaps more accurately, we really like making and producing entertainment. We’ve posted a couple of snippets below, but as you would expect from a company that publishes its own journal four times a year and focuses a lot on games with a heavy narrative edge, there’s a lot more detail on their actual announcement. In a statement signed from ‘Campo Santo’, the reasons for the acquisition are laid out.
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